![]() The passes in this category should add up to recreate the beauty render, as demonstrated in the previous videoįrom now on in the series, if I only say “AOVs”, I am referring to this category here. ![]() Diffuse, Specular, Reflection, Sub-Surface Scattering, Refraction, Texture/Color, Emission, Raw Lighting, etc.Used to adjust the Material Attributes (Shader) of objects in the scene.There are 4 Main Categories of CG Render Passes Beauty Rebuild Passes – Will recreate the Beauty Render.There are 2 Overarching Types of CG Passes: We can divide up all the render passes by how they are used. Often there are a lot of renders passes to sort, and it’s useful to divide them into categories based on their functions. This will help the Read nodes auto-reconnect to the sourceImages for you. Or simply drop the Render files into the SourceImages folder of the new 1.2 project folder.nk script to the previous package (in the folder above SourceImages, with the other. ![]() ![]() The project files and the Renders are separate downloads, so if you have already downloaded 1.1 What and Why files or the Fruitbowl Renders, there are a couple ways to combine them to work. Or Each FruitBowl Render Individually for faster downloads: You can Choose to either download all 3 FruitBowls at once:įruitBowl_All_Renders_Redshift_Arnold_Octane.zip (1.61 GB) If you haven’t downloaded the FruitBowl Renders already yet, you can do so now: Download the project files for this video here to follow along:ġ.2 Categories of Passes Files – Nuke scripts and slides only (2.8 MB) ![]()
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